![]() ![]() No comforting 10 PRINT 'HELLO, WORLD!' here folks. ![]() What this means for the average code monkey such as I is that when firing up Unity you are confronted with a drafting board. Unity is both a game engine and a component oriented game development environment, with Mono-based scripting using C#. The former XNA home page now redirects to MSDN’s Games development page, which (apart from not actually having any useful information about game development on Microsoft’s platforms) is mainly spruiking Microsoft’s partnership with Unity. Microsoft stopped active development of XNA around 2011, and last year it became obvious that XNA would be retired. Microsoft XNA is/was a set of tools and a frameworks that provided a relatively easy way to create games using the CLR, sitting on top of DirectX. WARNING! Learning in the open™! There are a few moving parts when starting with MonoGame, so I’m just documenting the steps I took. ![]()
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